The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
Here at Engaging Cities, we’ve touched on virtual worlds and how governments are capitalizing on the opportunities within them a few times in the past. Slowly virtual worlds are becoming a place for government workers to form communities and collaborate on work as well as provide a forum for education and research.
Once seen as a means of escapism for technology fiends the world-over; Second Life has more recently been harnessed for collaborative purposes with educational and informational goals in mind. Government agencies from the federal level down to cities and townships are using virtual reality programs as a cost-effective approach to conducting simulations, holding meetings, and hosting strategy sessions.