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May 16, 2012

I find this stuff so that you don’t have to.

You can find all my bookmarks on Pinboard.

May 15, 2012

I must have missed this when it was announced earlier last month, but New America Foundation just launched the California Civic Innovation Project (CCIP), a new two-year initiative focused on community engagement in California.
From the website:
The California Civic Innovation Project promotes innovations in technology, policy and practice that deepen engagement between government and communities throughout the state. Through research and information-sharing, CCIP builds communities of practice within California’s local governments and identifies best practices to improving service delivery, opening new channels for public voices, and bridging the state’s digital divides.
The intersection of technology, policy and civic engagement is increasingly central to making local governments work for everyone. There are information and innovation gaps between municipalities throughout the state, and a goal of CCIP is to bridge those gaps by providing opportunities for governments to learn from one another and share innovative technologies that have real impact in their communities.
On a call today hosted by NCDD, CCIP Director Alissa Black stated that the initiative is half research, half experimentation and outlined three main objectives:

  • To identify ways to diffuse innovation and innovative technologies across all of California,
  • to establish knowledge sharing networks for local government, and
  • to run experiments in three different California cities focused on creating coalitions that involve local government, the community and private or university partners with the goal of developing models for innovation that could be replicated and scaled.

Ultimately, according to Black, the goal is to spread innovation to increase local community engagement.

May 14, 2012

Denver's Beautiful Streets is an experiment in pairwise crowdsourced preferences.
At PlaceMatters, we’ve been looking for ways to test new platforms for civic engagement that use all the benefits of online technology to explore physical places and what we love about them (read some more about this concept as it relates to Planning 3.0).  At APA 2012, I was on a panel on data literacy with Frank Hebbert of OpenPlans when he showed off a project called Beautiful Streets.  I was instantly enamored with the simplicity and beauty of being able to do quick pairwise comparisons using Google Street View.  We saw an opportunity to take an experiment done in Philadelphia and apply it in Denver ahead of our summer hackathonto generate a test case for simple engagement methods and generate a large amount of data.
In partnership with OpenPlans, we are proud to announce Denver’s Beautiful Streets.  Over the next couple of months we will be asking the city to answer the basic question: which street is more beautiful?  We hope to generate a large database of crowdsourced data on preferences for streets throughout the city.  The choices have been randomly generated across the city.  This dataset will then be available for coders and designers at our summer hackathon to visualize and interpret using other available datasets in the region.  We are very excited about this because it will help us test an interface that could be used in the future on specific planning and civic engagement processes here in the region and across the country.  All of the data will be transparent and even the source code is available as an open source project on GitHub, and if you want to get an idea of some next steps, check out the public issue tracker.
Please join us in this experiment by participating and getting the word out to your friends and colleagues.  Share your experience on your own blogs, Facebook, Twitter and Google Plus.  We know there are and will be flaws, but with your help we can kick the tires and squash some bugs to make this an even more useful platform for civic engagement.  Let us know what you think in the comments below and on twitter with hashtag #beautifulst.  Also, read more about the original genesis of this project as a Valentine’s Day gift to the city of Philadelphia.  Looking forward to your participation and feedback!
P.S.  Additional specific credit to Aaron Ogle (@atogle) and Mjumbe Poe (@mjumbewu), and the Civic Works team at OpenPlans!

May 11, 2012

The potential for online tools to open up dialogue between government and citizens is huge, but how can cities ensure that everyone’s voice is represented in the conversation?

May 11, 2012

Open Source Digital Voting Foundation’s John Sebes writes about watching new citizens complete voter registration application forms and the associated usability issues, especially for older, less tech-savvy demographic.
“For these people, the application form might well be daunting: two pages of instructions in small font in addition to a form with little boxes that are hard to read for anyone, much less a user of reading glasses. And for those who actually read the instructions, there is some real confusion over whether you can vote if you lack a driver’s license or SSN. (I expect that some people lacked one or maybe both.) More vexing, the elections department people told me how conscious they were about people’s need for help in doing the application form correctly, and having to deal with more paperwork, and having to take the initiative to walk over to speak to more government people, in order to get the help.
In fact, one of them said that they wished they had the voter registration form on an iPad, and each of them could work the crowd with iPad in hand to get people filling the form with as large print as needed, in whatever language was convenient, with as much online assistance as possible, and no pages of daunting instructions.”
Full post.

May 11, 2012

O'Reilly Media founder and CEO, believes that government needs to start acting like a platform and less like a solutions provider.

May 10, 2012

Honolulu uses mobile app to let citizens connect with government and become more involved the process of improving the city.

May 9, 2012

Social Media is becoming ever more ingrained in the political landscape, and the government of Palo Alto -- a city known for being tech savvy -- is taking advantage.

May 9, 2012

This post, by guest blogger Karen Fung, is the nineteenth in a slightly-more-than-a-month-long series on the impressive diversity of participatory decision-making tools that communities can use for land use plans, transportation plans, sustainability plans, or any other type of community plan. Our guest bloggers are covering the gamut, from low-tech to high-tech, web-based to tactile, art-based to those based on scenario planning tools, and more. We welcome your feedback and would love to hear about the participatory design strategies that you’ve found to be the most useful.
Image: Co-Design Group
About three years ago, prior to entering UBC’s School of Community and Regional Planning, I had a chance to attend a demonstration of the co-design method pioneered by architect Stanley King. This article will give a brief rundown of the major activities involved in a co-design process, This will be followed by some links to other resources about co-design, examples of projects that have used the co-design method, and how King is moving forward with integrating co-design methods into current work.
What is Co-Design?
Broadly speaking, co-design brings members of the public together with artist-facilitators to dialogue and collaboratively produce a community vision. These visions can guide and inform planning and design activities as a project unfolds. Stanley King has been using this method with communities since 1971 through The Co-Design Group, an informal association of architects, designers and researchers based in western Canada.
The bulk of these activities occur during an event commonly known as a co-design workshop (although, depending of course on the circumstances of the project, this may be paired with other activities such as an ideas fair). Members of the public are invited to the workshop – often, a day-long event. As with many participatory activities, broad representation — by age, background, activity — is key, although groups within the broader community may need special consideration.
As with all dialogues and participatory activities, setting expectations and boundaries is key. As explained in the report of the use of co-design in Vancouver’s Woodwards Project:
Participants were asked to observe 3 rules during the visioning: 1. Speak for yourself – say “I” not “We”- let others speak for themselves. 2. Avoid negative criticism – if you don’t like an idea suggest your alternative. 3. Don’t attempt solutions – think of the life of the place, consider possibilities.
Co-design Agenda
A co-design workshop often starts with a Site visit and Walkabout, allowing the facilitators and members of the community to jointly learn or re-discovering salient features of the site, like lighting, topography or existing infrastructure.
With the atmosphere of the space fresh in everyone’s mind, the public is asked to brainstorm an Activity Timeline. As a group, the public discusses what kinds of activities they envision taking place in the space over the course of a day. I sometimes refer to this as, “A Day In the Life.” This brainstorming serves as an opportunity for people to give voice, in a large-group setting, to how a place would fit into their daily lives.
Next comes what is referred to as the Image Creation phase, and the heart of the co-design experience. The artist facilitators take what is said in the brainstorm and categorize it into general guiding themes that they will be focusing on for their drawing. Members of the public are then broken up into smaller groups and assigned to work with the artist-faclitators on those themes. The artists then begin to sketch an image of the place, in close discussion with their group as they discuss specifics. It can often result in a dialogue process rooted in the constructive: what should be here? What will the people here be doing, and how will they be doing it? (Artists, King notes, cannot draw absences — at best they can draw two desired things co-existing.)
Once all the groups have completed their images, the specific elements that have been included and highlighted in the image are listed. The images are displayed and the larger group is invited to view all the images produced and to express their preferences for the qualities and features in the images, as well as their suggestions for what might make them work or not work in the particular place.
Co-Design in Action

Co-Design Moving Forward
Stanley King and his colleague Susan Ng Cheung are applying their experiences with co-design to better engaging youth in planning activities. They recently released a book called Youth Manual for Sustainable Design:
Together they created a Co-Design Youth Program to help youth participate in the ecological design of the spaces they will ultimately inherit.  Recently, the program has enabled youth to participate in school garden design, architectural design of a waterfront and also in transportation planning. Currently, Stanley and Susan are researching the connection between co-design and the ecological interactions of communities.
As you can tell, I’m a big fan of the method, because I think people inhabit a different frame of mind when they are in engaged in constructive processes of making things together in addition to the usual talking, discussing and deliberating.
It’s been pointed out to me that it may be challenging to some for relegating planners in a seemingly passive role, of recording and notetaking the public’s interests rather than more actively applying planning skill. I would respond that by hypothesizing that an awful lot happens in those conversations while the artist-facilitator is drawing. Furthermore, I’d be interested to see what role the images created in the process might have in identifying community assets for implementing what is brainstormed, and coordinating that with more formal activities involving developers, architects, designers and planners.
This post was contributed by Karen Fung, a researcher from Vancouver, Canada, examining the potential of social media and technology tools for expanding participation in planning processes. She advocates for user-centric approaches to placemaking and technology. She occasionally speaks on the impact of open government and open data on urban planning and she maintains the blog countably infinite.

May 8, 2012

This is the first time I’ve heard of Harvard-educated, professional wrestler look-alike and Braddock, Pennsylvania, mayor John Fetterman, featured in this episode of Hulu’s “A Day In The Life” series. The Guardian has called him “America’s coolest mayor.”
An incredible story about someone who probably could’ve done anything he wanted with his life, but instead decided to help rebuild a fading community.
(HT Dustin Haisler)

May 8, 2012

The CNU 20 conference is begins next week (May 9-12), and as a media partner with Congress for the New Urbanism (CNU), EngagingCities is excited to be able to bring you live streaming of some highly anticipated sessions from CNU20, directly from our site.  So, even if you couldn't make the conference this year, you can still participate by listening in to the Friday night Plenary with Richard Florida here.

Friday Night Plenary with Richard Florida

May 8, 2012

This post, by guest blogger Daniel Saniski, is the eighteenth in a slightly-more-than-a-month-long series on the impressive diversity of participatory decision-making tools that communities can use for land use plans, transportation plans, sustainability plans, or any other type of community plan. Our guest bloggers are covering the gamut, from low-tech to high-tech, web-based to tactile, art-based to those based on scenario planning tools, and more. Daniel’s post explores the challenges and importance of unpacking complex quantitative data using unemployment statistics as an illustration. We welcome your feedback and would love to hear about the participatory design strategies that you’ve found to be the most useful.
“Unemployment is down!”
“Imports are up!”
“The price of coffee skyrocketed last month!”
News headlines scream data points at us each day assuming we understand their meaning, source, and context. Although we see the same greatest hits of data each month (unemployment rate, inflation, job openings, GDP, imports/exports, etc.), many people do not realize much of this data is available not just at a federal and state level, but is available for their town. The sheer quantity is sure to induce information overload and it takes great care to find exactly the right points. Local and comparison data from other cities, states, or a federal average can and should be used in community decision-making, but it is a bit of a challenge wrangling data without misleading people. Graphs provide enormous rhetorical power and should keep near the question at hand. Given the terabytes of possible data series we can explore, today we will explore some ways to frame and contextualize one metric: unemployment.
The Bureau of Labor Statistics tracks data regarding employment, prices, and consumer spending habits and they have well over 10,000 data series ranging from standard headline numbers to narrow measures like the prices of intercity bus and trains. Most of their major data sources contain federal, state, regional, and city/metro sub-series which can be used to provide endless curation opportunities. Using their unemployment data alone we can produce a number of discussions.
Consider the dramatic contrast of the unemployment rates of California and North Dakota. North Dakota has an unemployment rate of 3.1% while California clocks in at 10.9%. Why? Theories range from North Dakota’s use of a state bank to their extensive oil reserves. The answer, to keep correlation from causation, does not matter as much as the framing of the visual question. Seeing such a great disparity in North Dakota prompts a lot of compelling civic questions and can be easily used to start a discussion, although this is still a narrow context. In order to better inform the unemployment discussion, we need more numbers—some of which are equally dramatic.
The newspaper headline unemployment rate and the “real” one are often pretty far apart. The headline rate measures people actively participating in the unemployment system (i.e. on benefits, etc.), but not people who have dropped out of the formal economy or work less than they’d like. The broadest unemployment rate, the U-6 or “Total unemployed, plus all marginally attached workers plus total employed part time for economic reasons” measures all people on the employment fringes and is over 14% compared to the narrowest measure at 8.2%. Now we have some sense of measurement disparities, but these numbers do not tell the whole story.
One must look at the Labor Force Participation Rate and the Civilian Employment-Population Ratio as well. These two figures tell you the rate that people are participating in the economy. If the unemployment rate drops and these measures drop, then one of three things probably contributed: a whole lot of people retired, went to prison, or dropped out of the labor force. Dropping out means their unemployment insurance ran out and they are no longer part of the 8.2%, but if they’re still looking for jobs they’re part of the 14%. When trying to make sense of unemployment’s ups and downs and how they might affect your town, keep these in mind to make better decisions.
Bringing this closer to PlaceMatters, following is some data about Denver which we will unpack in a minute. Local unemployment has more lag than national numbers. Denver’s unemployment rate was 9.2% as of January, which is .9% higher than January’s national average. Payroll in Denver grew from 1990-2000, but has been essentially flat since then though the unemployment rate changed drastically. Third, the percentage of government employees in Denver has been stable at about 14% since at least 1990.
From these figures we gain some interesting insight. First and foremost, the unemployment in Denver should be addressed, as it is well above average. But we would be remiss to blame it on the crash of 2008. Why? Payroll in Denver has not substantially changed in more than ten years. How very odd—who are these unemployed people? The city’s population has expanded dramatically since 1990. There is a serious discussion to be had in Denver since people keep coming, aren’t getting jobs, and haven’t been for a decade.
As a final example, the last graph on this page shows the percentage of people working for the government in Denver. In an age where claims about “bloated” government size, we can show with some quick calculations that these arguments are untrue (in Denver). Taking some time to dig into employment statistics can help to track where your city has been, where it is, and where it is going.
By adding context at a federal, state, and/or local level we can gain greater understanding and start asking better questions—and framing the questions we do ask—with data. As seen when comparing the two big unemployment measures and their supporting participation rates, it takes more than one number, carefully curated, to successfully and fairly employ data graphs. Using these and other contextualized figures, we can help take government data out of the headlines and into our civic discussions where they belong.
For more information, see also:

This post was contributed by Daniel Saniski, the managing editor at Data360.org and an associate consultant at Webster Pacific LLC. He catalogs, writes news about government data, and guides site development for Data360 and provides business intelligence and information systems design services at Webster Pacific LLC.

May 8, 2012

Okay, it’s time I spill out some conceptual notions I’ve been playing with for a bit in my head because they do less good there and it’s really not fun having a conversation with yourself.  I’d like to start a conversation with you (blogger, tweeter, couch sitter, professional planner, whoever you are).  Some of these ideas may be malformed, misinformed or just plain wrong, but ideas are inexpensive and much better refined.  Let’s get to it:
Planning 3.0
What? Why? We were just getting used to 2.0?  Well Google Chrome is on version 18 and Firefox is trying to catch up at 12, and we’re only on 2?  All false analogies aside, let me explain myself.  A lot of the 2.0 monikers imply the application of web and mobile, networked technologies to a particular subject or field.  3.0, at least in my basic conceit, is about convergence and emergence.  It’s not so much a paradigm shift as a way of thinking about things already happening.  Now 3.0 plays out differently in different subject areas, but in the planning field we have 2 very basic areas converging: the built and the virtual environments.  Instead of one influencing another, they both operate in mutually reinforcing ways.  One very simple illustration of this concept is Chris Harrison’s map of the Internet, which reminds us that this virtual network is still tied to geographic location.

Chris Harrison produced this visualization of global internet connections based on data from the Dimes project. (c) Chris Harrison

But this isn’t just about the infrastructure and where it’s situated in place and subsequently who has access and who doesn’t (although that is important), it’s about the sometimes awkward ballet being played out between the built and virtual environments where one informs the development of another.  For example the geographic cluster of Silicon Valley generating billions of dollars in global, online businesses, which have changed supply chains and skillset needs, which have affected the global distribution of labor, which produce our iPhones, which allow us to check in to physical places in the cities more of us are moving to because…my brain could spin in circles on this one forever.  Each of these relationships has a set of benefits and consequences that the planning profession ought to consider.
So Planning 3.0 is not about something new.  Arguably, it’s something that’s been happening since we started drawing on cave walls (these were very asynchronous ways of communicating, but they’re still around).  We see the echoes of this idea today in everything from Richard Florida’s creative class to the work being done by MIT on WikiCity (among many projects from the Senseable City Lab).  We also see it in the recounting of the impact of timekeeping monks and later the watch on the “synchronous city” in Technics and Civilization (order here or read more about it here) by Lewis Mumford.  Those of you that follow me on twitter may have just noticed something, if not, follow me @synchronouscity.  What’s exciting (or scary) now is that we see these relationships among the built environment and the virtual at a faster pace and at incredible scales.  And this has ramifications for those of us on the grid as well as those of us off.
An End to False Dichotomies
So where am I going with this?  We set up a lot of false dichotomies, one of which I have become increasingly annoyed with: technology: good or bad?  To me that’s akin to the topic food: good or bad?  I understand the point of that conversation, but we always end up talking about the nuance of technology anyway and coming to about the same conclusion: it depends on what you’re talking about.  This food is better to eat with a fork, this one with a spoon.  Well then let’s talk about something else.  In a convergence and emergence worldview we can start talking about the ethics of the use of social media in civic decision-making (there’s one to chew on) OR how how does government need to change in a world where anyone can hold up the bullhorn, or does it OR will we ever be able to sit and breathe again?
The primary reason I am most excited by this way of thinking about planning’s future is that the conversations get more interesting and we get to peel back layers.  It leads to questions that may help us design better interfaces (physical and virtual) for people to interact with civic decision-making and in turn cities that respond better to the needs of her residents.  It lets us get at the fundamental issues of technology use among different groups and design solutions that are appropriate to context, place and need.  Ultimately, rather than being passive observers of this phenomenon, we, in the planning profession, begin to put theories, words and actions to being progressive problem solvers with ever better tools and perspectives.  Planning 2.0 is so 2005, let’s move the conversation forward (sheesh, I know, no patience).
The Shoulders of Giants
These thoughts have been brought to you by many thinkers, far smarter than I.  If you don’t know these references, check them out:
Emergence: the interconnected lives of ants, brains, cities and software by Steven Johnson (the book that had the most influence on my perspectives on planning)
City of Bits, e-Topia, and Me++ by William Mitchell
Technics and Civilization and The City in History by Lewis Mumford
Splintering Urbanism by Steven Graham and Simon Marvin (actually a textbook from my Digital City class years ago at Penn State. Very in depth exploration of the impacts of globalization and technology – among other topics – on urbanism)
 
So what do you think?
 

May 8, 2012

Not one of my more informative posts, this one, more a cry for help.
I’ve been approached by a couple of councillors to develop a website for them, and I’m interested to know what sort of features would be required for such a site to be considered best of breed.
For example:

  • Blog style layout
  • Events/meeting listings
  • Local maps
  • Easy methods of contact
  • Feedback through comments, etc

None of these seem particularly exciting to me! Anyone got anything really good that ought to be included – or great examples of Councillor websites?
Possibly related posts:

May 7, 2012

Alissa Black joined the New America Foundation in April to lead the newly-formed California Civic Innovation Project, focused on “identifying best practices to improving service delivery, opening new channels for public voices, and bridging the state’s digital divides.”
Black previously served as government relations director at Code for America and has worked for New York City and San Francisco governments, including developing and deploying SF’s Open311 citizen reporting system.
What is the CA Civic Innovation Project and your new role in this?
I’m very excited to be leading the California Civic Innovation Project (CCIP). CCIP promotes innovations in technology, policy and practice that deepen engagement between government and communities throughout the state. Through research and information-sharing, CCIP builds communities of practice within California’s local governments and identifies best practices to improving service delivery, opening new channels for public voices, and bridging the state’s digital divides.
Healthy knowledge sharing networks, both formal and informal, are essential to the diffusion of innovation in local governments. CCIP’s research in the area will contribute to more a comprehensive understanding of how local governments can better share technology, policies, and practices. Additionally, CCIP will engage with local governments to develop an innovation process grounded in public-private collaboration and community engagement.
What are the biggest challenges in getting government to engage with citizens and how does it overcome this?
The most daunting challenge any large organization could face is culture change, and that really is the underlying barrier to governments’ deeper level of engagement with the community. Local governments operate in an environment that is heavily siloed, so much so that employees in one department do not interact with employees in other departments. The culture of operating in silos disincentivizes government employees from collaboration, both internally and with the public. There are a number of cities in California that have overcome the silo barrier and engage with their communities.
Days of Dialogue, created by former Los Angeles Councilman Mark Ridley-Thomas, brings together civic leaders, government officials, and the general public to engage in dialogue on issues that divide the community. Other California municipalities have been successful forming partnerships with community groups to support civic engagement. The partnerships offer the advantage of engaging a pre-existing network and tapping into the expertise and resources of local partners.
What are the best examples of innovative uses of technology with regards to enabling better citizen participation?
A few examples come to mind:

  • Open311 is one of the best examples of government innovating to not only improve access for residents, but also to create an ecosystem for developers to build mobile apps and consumers to access government data.
  • Another example that I consider innovative, simply because the technology we consider ubiquitous is often absent in government, is the use of video conferencing in Nevada County, California. The county government began offering video conferencing for service intake and court filings, saving residents time and making county services more accessible.
  • Participatory budgeting is an exciting way to involve the public in better understanding the local budgeting process, but more importantly I believe, raising public awareness of the trade-offs that need to be made when preparing a budget.

How can those interested in your work connect with you to learn more (website, social media, contact info, etc.)?
You can find out more about the California Civic Innovation Project at ccip.newamerica.net.
I’m currently looking for policy interns so if you’re interested in learning more about the opportunity you can reach me at blacka (at) newamerica.net. You can follow me on Twitter at @alissa007 and @NewAmericaOTI.
Listen to Black’s interview on the CAFwd Radio Show:

May 7, 2012

A new mobile discovery network, Trover, gives users the chance to introduce local explorers to hidden gems right outside their door. Trover is a free smartphone app, which is also accessible from its web site at Trover.com.  The app is designed for sharing discoveries, interesting things to see or do, in your city or a city you happen to be visiting, in order to help someone else enjoy the discovery just as you did. In other words, it’s a place exploration tool.

A new mobile discovery network, Trover, gives users the chance to introduce local explorers to hidden gems right outside their door. Trover is a free smartphone app, which is also accessible from its web site at Trover.com.  The app is designed for sharing discoveries, interesting things to see or do, in your city or a city you happen to be visiting, in order to help someone else enjoy the discovery just as you did. In other words, it’s a place exploration tool.

May 7, 2012

Check out live streaming of CNU 20's - Looking Forward: New Urbanism and the New World. As the Congress for New Urbanism enters its third decade, economic, political, and environmental conditions pose serious challenges for the built and natural environment, as well as New Urbanist practice. Three of CNU's Founders will open this session with lectures addressing these challenges. Andres Duany will present the 21st century crises that call for New Urbanists to adapt, including slow development, the public process, suburban retrofit, agricultural urbanism, and the theology of metrics. Dan Solomon will discuss the tensions between new urbanism's roots in the nuanced complexity of the city and the reductive codifying of New Urbanist practice.

Live feed for Thursday morning session, Looking Forward: New Urbanism and the New World:

May 4, 2012

Project Projects is acclaimed for their conceptual and content-driven approach to visual form. the studio works with a highly-focused set of clients, including, among others, the Guggenheim Museum, the Museum of Modern Art, and the Whitney Museum of American Art. 

May 3, 2012

In June 2011, Mayor Emanuel of Chicago hosted the first #AskChicago Facebook Town Hall, making him the first in-office mayor of a major city to hold a live online forum in which questions and concerns were submitted and voted on by the public. He has since hosted two more Facebook Town Halls, with the most recent taking place on May 1st to mark his one year anniversary in office.

May 3, 2012

LocalGovCamp is returning!
It will be held on Saturday, July 14th in Birmingham – venue to be confirmed.
Sign up for an early bird ticket here.
Thanks to the UKGovCamp fund and Talk About Local who are early sponsors. If you want to throw some cash at a seriously cool bunch of local government innovators, you know where I am.
Possibly related posts:

May 3, 2012


Photo Credit: Matt Santomarco via Compfight
Just posted an appeal for your ideas about apps we can build in Denver on local, regional and national data to support economic vitality and sustainable communities.  Just to get the ideas floating, think of some of these questions:

  • What app would make it easier for you to engage in local government and decision making?
  • What app would help you connect to your neighbors and neighborhood organizations?
  • What app would help you make important decisions about where to live in Denver?
  • What app would help you start a business in a transit accessible neighborhood?
  • What app would allow you to track your own carbon footprint?
  • What else?

Head on over to Denver Code For Communities and submit your ideas there.

May 2, 2012

This post, by guest blogger Jasper Visser, is the seventeenth in a slightly-more-than-a-month-long series on the impressive diversity of participatory decision-making tools that communities can use for land use plans, transportation plans, sustainability plans, or any other type of community plan. Our guest bloggers are covering the gamut, from low-tech to high-tech, web-based to tactile, art-based to those based on scenario planning tools, and more. Jasper originally published this post on his the museum of the future blog on July 19, 2011. We welcome your feedback and would love to hear about the participatory design strategies that you’ve found to be the most useful.
Amy Halverson photo (Flickr).Candy Chang is an artist who makes public installations that address urgent social topics. Using simple tools she makes accessible art that is often participatory in nature.
Her business card says Candy likes to make cities more comfortable for people. Many of her projects close the gap between the public and the often almost intangible stuff that surrounds them. Her work connects people and asks for their contribution. Here’re three of her projects I’m sure many of you will appreciate:
Photo by Candy Chang.Looking for Love Again
What to do with abandoned buildings? There’re hundreds of them in every city (especially once you start looking for them). For one specific building, the Polaris Building in Fairbanks, people were asked just that question. Plus, they were asked to tell their stories about the building. There’s also a website attached that asks for contributions in a refreshingly simple way. The number of contributions is overwhelming and I’m sure this will influence the future of the building.
Photo by Jason McDermott (Flickr).I Wish This Was
This project also takes on vacated buildings with the help of the public. People can leave special stickers on empty storefronts to express their wishes for specific businesses or services. Policy makers can use the input to make policy (obviously), or even better: entrepreneurs can find a place to start their business. The website collects examples of people’s wishes.
Ed Merritt photo (Flickr).Before I Die
Another similar project, but aimed much more at the public themselves, Before I Die tries to get people to focus on the things that are important to them. Originally it was installed on an abandoned house in New Orleans. Also, you can buy one of the chalkboards in limited edition to wake up everyday remembering you need to do what you love.
I’ve been using the Before I Die project in workshops ever since I discovered it to illustrate some key characteristics of good participatory design: it’s simple, accessible and there’s an urgency in the project.
The urgency is the most obvious: life’s short and there’s so much we’re postponing that we might miss out on the things we really want. Urgency doesn’t have to involve death, though (a topic you might want to avoid in participatory design), as I wish this was shows. Urgency compels people to participate.
Before I die is accessible both in the choice of location (really public) as in the make up of the project: everybody can answer the question. Accessibility is important in many ways, both physical and “psychological”. Accessibility allows all people to participate.
And finally, simplicity. All of Candy Chang’s work is simple in the way that it uses simple materials and tools (there’s no need for a manual) and addresses simple issues (no need for inside knowledge or long studies). Simplicity facilitates people in their choice to participate.
Urgency, accessibility and simplicity are just three take aways from Candy Chang’s amazing work. Another one (bonus!) is that participation is open and fun. It’s interesting to discover what your friends would like to do before they die. Certainly, there’s more to discover in her work. Be sure to check out her website to find more great projects.
This post was contributed by Jasper Visser, a cultural innovator and cofounder of Inspired by Coffee, an agency for digital strategy and innovation. He helps cultural organisations discover new ways to reach and engage people with a special focus on new media, technology and innovative business models. Jasper regularly speaks internationally about cultural innovation, gives workshops and keeps the blog themuseumofthefuture.com.

May 1, 2012

A transformed 1900s textile mill, Charlotte’s NC Music Factory may not be located in the heart of the city, but once you’re there, many of the locals find it has the heart of a city. Why? Because one can spend the entire day there without getting bored.

Opened in 2006, but not maturing until more recently, the 300,000-square-foot (28,000 sq m) complex accommodates audiences of 1500 indoors and 5000 outdoors, amid a creative variety of lounges, restaurants, pubs, coffee shops, with 50,000 s.f. of fully-leased offices and 31 music rehearsal spaces.

In other words, this is the creative class version of the corporate cultural district exemplified by the chain-driven Live! entertainment blocks developed by The Cordish Companies.

There’s no shortage of things to do and places to hang out, with upscale dining, downscale dining, a college hangout, a bar/restaurant/music club, the ‘world’s smallest bar’, a refurbished New Jersey diner, a German-style beer garden and the Fillmore and Amphitheater live music venues. As one patron put it, “What I can say is that this place has just about everything a person in Charlotte is looking for - a comedy club, live music, dancing, bar, saloon, etc. One can easily spend all night here and not get bored due to the variety of establishments here.“ As far as living, townhomes and condos in the 800-900-s.f. range, selling for $150,000 to $200,000 are on the horizon.

Father and son Rick and son Noah Lazes began planning the development of the Music Factory in 1999, owing the project’s financial success in the midst of the economic downturn to the relatively inexpensive land, having no debt, and allowing tenants to pay rent at less than $20 per square foot, half the rate of more prime retail streets. Securing Live Nation on the outdoor amphitheater and Fillmore for the indoor live music venue were huge factors as well, and are as far as the destination goes in terms of national anchors.

The developers also made sure to involve the local neighborhood community during the planning phase, as the video below will attest. As one resident put it, they’re as much a part of the Music Factory as the Music Factory is a part of their neighborhood.